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Old 04-23-2005, 11:52 AM   #1
WeaponR
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10 steps to build a car.

Sup guys, I need some quick help here.

Say I was wanting to build a nice car, something fast or whatever, what 10 steps would I take.

Say like would step one be add a turbo? Or add a body kit first? Or what? You get the idea don't you? Just 10 steps only how to get a nice modified car like adding parts and what-not.

In order too please.

Thanks.
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Old 04-23-2005, 02:12 PM   #2
Wally
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What car/engine?
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Old 04-23-2005, 05:11 PM   #3
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Answer wally's question first, as no cars are really succeptable to a general application. Some cars might be more beneficial to a giant turbo, or others to sticky tires.

Generally, in my list of upgrades;

1. Traction (No point in having insane power if you can't get it to the ground. Get some sticky tires and a nice suspension setup)
2. Weight (Getting rid of excess weight is the cheapest and easiest way to get better acceleration, braking, slalom, skidpad, etc. etc.)
3. Power
-Start by getting the car to breathe easier (intake, headers, intake manifold, exhaust)
-Depending on the car, I would either go with a new camshaft setup (skunk2 gets something like 22 horses on a integra R in their stage 1 cams), or the turbo/supercharger. (Or upgraded turbo/supercharger, if it's already forced induction). Turbos require a lot of upgrades to go with it, so that's why it goes last on my list, and after that, you can get a nitrous system that's compatible with forced induction.


Can't quite say I reach all 10 steps, but this is what I would do if I had the money to upgrade a car.
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Old 04-23-2005, 10:42 PM   #4
WeaponR
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Guys, I'm not going to build this car! No! lolz

What I want is like a little checklist of what people normally go about doing.

1. Tires and Wheels?
2. Supension?
3. Brakes?
4. Weight reduction?
5. Intake and Exhaust?
6. Turbo charger?

Is that ok so far or does it need ordered again? There's still paint job to add, body kit, interior ... anything else you guys can add? I can do a few more points or even make it an 7-10 point checklist.

All help is much appreciated.
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Old 04-24-2005, 06:13 AM   #5
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step 1: NOS
step 2:NOS
.
.
.
.
.
.
.
step 10: NOS
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Old 04-24-2005, 07:06 AM   #6
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i thought the whole "NOS" idea came from the OLD carexpert... i guess not
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Old 04-24-2005, 01:43 PM   #7
WeaponR
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WTF, where have all the good members gone?



I can't believe I'm getting answers of such caliber! Importluva? Cliffy? SuperJew? DodgeRider? DSMer?
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Old 04-24-2005, 06:07 PM   #8
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Quote:
Originally Posted by WeaponR
I can't believe I'm getting answers of such caliber! Importluva? Cliffy? SuperJew? DodgeRider? DSMer?

Importluva = is around, haven't seen him in a while though.....
Cliffy = Pretty much gone, only comes back to do moderator duties
Superjew = Gone
Dodgerida = Here, but is kinda fed up with car-forums
DSMer = Here, but only for 2-3 posts a week.

Quote:
Originally Posted by WeaponR
WTF, where have all the good members gone?
Oh, well, thanks. Good to know that I'm a 'bad' member.
----------------------------------
Weight should probably go first, as it's the cheapest way to improve performance (removing crap only takes time), then traction. Are you just looking for a list of upgrades to perform on a car? In that case;

(Not in order)
1. Stroker kit
-Forged piston head/connecting rods
-Balanced/lighter crankshaft
2. Valvetrain
-Stage 1,2 camshaft
-New valve springs (generally come with kit)
-Polished heads (expensive, and not really necessary)
3. Underdrive pulleys
-Gotta raise the RPMs in the garage, right before shut down, though. Unless you keep the altenator pulley intact
4. Breathing
-New intake, throttle body, intake manifold, headers, exhaust system
6. Fuel lines
-Fuel pumps, rail, injectors (generally only required with nitrous or forced induction setups)
7. Spark
-Can't say I'm too knowledgable in this area, I'll let someone else handle it
8. Forced induction
-Turbo/supercharger. Intercooler for larger boost turbos, fuel system required with it, sometimes lowering the compression ratio is required, different piston heads required.
9. Traction
-Sticky wide tires for getting that power to the blacktop with a nice suspension setup to pull you through the turns
10. Weight
-Pulling the rear seat out, taking the tire out, removing all that spare change, etc. etc.
--------------------------------------------
It's still early in the morning, and I'm thinking semi-clear, so if I missed something, please point it out.

Hope this helps
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Old 04-24-2005, 07:05 PM   #9
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7. Spark

It depends on the car/engine, but if your making a N/A car into force induction, your gonna have to go with colder spark plugs and maybe stronger coil.
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Old 05-05-2005, 05:51 PM   #10
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Quote:
Originally Posted by Godlaus
Importluva = is around, haven't seen him in a while though.....
Cliffy = Pretty much gone, only comes back to do moderator duties
Superjew = Gone
Dodgerida = Here, but is kinda fed up with car-forums
DSMer = Here, but only for 2-3 posts a week.


Oh, well, thanks. Good to know that I'm a 'bad' member.
----------------------------------
Weight should probably go first, as it's the cheapest way to improve performance (removing crap only takes time), then traction. Are you just looking for a list of upgrades to perform on a car? In that case;

(Not in order)
1. Stroker kit
-Forged piston head/connecting rods
-Balanced/lighter crankshaft
2. Valvetrain
-Stage 1,2 camshaft
-New valve springs (generally come with kit)
-Polished heads (expensive, and not really necessary)
3. Underdrive pulleys
-Gotta raise the RPMs in the garage, right before shut down, though. Unless you keep the altenator pulley intact
4. Breathing
-New intake, throttle body, intake manifold, headers, exhaust system
6. Fuel lines
-Fuel pumps, rail, injectors (generally only required with nitrous or forced induction setups)
7. Spark
-Can't say I'm too knowledgable in this area, I'll let someone else handle it
8. Forced induction
-Turbo/supercharger. Intercooler for larger boost turbos, fuel system required with it, sometimes lowering the compression ratio is required, different piston heads required.
9. Traction
-Sticky wide tires for getting that power to the blacktop with a nice suspension setup to pull you through the turns
10. Weight
-Pulling the rear seat out, taking the tire out, removing all that spare change, etc. etc.
--------------------------------------------
It's still early in the morning, and I'm thinking semi-clear, so if I missed something, please point it out.

Hope this helps



And how much would all of this cost????
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Old 05-05-2005, 07:43 PM   #11
Godlaus
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Quote:
Originally Posted by CTU 07
And how much would all of this cost????

Depends on what brand you go with, and what parts you want, and who's going to do the work.

I've got some free time, so I'll throw up a cost estimate for a nice 1998 Civic EX (B16b) for all of the parts.
--------------------------
1. Stroker kit
-Forged piston head/connecting rods
-Balanced/lighter crankshaft
http://www.randdmotorsports.com/toda.html
($2,400)
http://www.modacar.com/products/Honda/Civic/MODAHEG/
($200)
--------------------------
2. Valvetrain
-Stage 1,2 camshaft
-New valve springs (generally come with kit)
-Polished heads (expensive, and not really necessary)
http://www.skunk2.com
($905) - camshaft
($530) - intake and exhaust valves sets.
($100) - retainers
($250) - valve springs
($250) - cam gears
--------------------------
3. Underdrive pulleys
-Gotta raise the RPMs in the garage, right before shut down, though. Unless you keep the altenator pulley intact
http://wrsmotorsports.com/category/4/7
($150) - underdrive pulleys
--------------------------
4. Breathing
-New intake, throttle body, intake manifold, headers, exhaust system
www.skunk2.com
($350) - Intake manifold
($650) - Headers
($800) - stainless steel
($200) - Intake
--------------------------
6. Fuel lines
-Fuel pumps, rail, injectors (generally only required with nitrous or forced induction setups)
http://www.sportcompactonly.com/prod...tm_medium=shop
http://www.sportcompactonly.com/prod...1025&c=104&l=2
http://www.sportcompactonly.com/products.aspx?l=2&c=105
($350) - injectors
($150) - fuel pump
($50) - fuel rail
--------------------------
7. Spark
-Can't say I'm too knowledgable in this area, I'll let someone else handle it

Again, I'll let someone else handle this one
--------------------------
8. Forced induction
-Turbo/supercharger. Intercooler for larger boost turbos, fuel system required with it, sometimes lowering the compression ratio is required, different piston heads required.
http://www.greddy.com/
($2,600) - Turbo kit
($850) - intercooler
--------------------------
9. Traction
-Sticky wide tires for getting that power to the blacktop with a nice suspension setup to pull you through the turns
http://www.mickeythompsontires.com/street.html
(Choose your tires)
http://www.tein.com/honda.html
($750) - Suspension
($1,500) - Tires

--------------------------
10. Weight
-Pulling the rear seat out, taking the tire out, removing all that spare change, etc. etc.

Carbon fiber some parts
($2,000) - carbon fiber
($1) - Beer to drink while ripping out crap of your car.
--------------------------
This is presuming you do all the work yourself, otherwise tack on about 5 grand for installation of everything by a pro.
--------------------------
Hope this helps. Your best bet, however, is to talk to a loacal tuning garage and see what they recommend. They have way more experience in the field than I do.
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Last edited by Godlaus : 05-05-2005 at 07:45 PM.
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Old 05-05-2005, 08:35 PM   #12
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Checklist? That totally depends on what kind of car you're interested in, what you want to do with it, and what skills you personally have.

If you're looking for fast, a body kit wil not be on teh checklist ata ll. If you HAVE a fst car and simply want it more attractive, then speed parts won't be on teh checklist at all. If you want to remain bolt on, then certain things will be on teh checklist that won't be on it if you want a ground up custom project.

For example, if you want a reasonably fast car you could:

1) look for fast, relatively attractive car.
2) buy it.

Done.

Or, you could :

1) look for cheap light chassis.
2) determine what mods that particular chassis needs to go quickly: engine swap? Turbo? more displacement?
3) determine if brakes and suspension are adequate or need up grades, and in what area? Swaybars? brake pads? Bolt on- or re-engineer?
3) Can you live with the looks? Do you want nice paint? Custom paint? Radical show paint? Body mods? Bolt on or custom?
4) get the money for the above and do them.

And every car will be differsnt! You can't even give a general checklist.

The checklists to build these cars were completely different:

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Old 05-05-2005, 08:47 PM   #13
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So u pay 20k for the car and then u have to spend 15k - 20k more to hook it up, WOW, thanks for the web-sites and prices.

Last edited by CTU 07 : 05-05-2005 at 08:52 PM.
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Old 05-05-2005, 09:14 PM   #14
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Quote:
Originally Posted by CTU 07
So u pay 20k for the car and then u have to spend 15k - 20k more to hook it up, WOW, thanks for the web-sites and prices.

That's buying name brand, radically high end stuff. Fine if you have a huge wallet, but entirely unnecessary.
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Old 05-05-2005, 09:33 PM   #15
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godlaus, you magazine junkie you. Building an engine is so much more than throwing in random parts that are "hi performance." Theres an art to it, there really is. To put it simply they have to be "matched." You think about what you want, and put in the correct componets to get that done.


GOSH! These prices are sick...

($905) - camshaft - I could buy 9 for that price
($530) - intake and exhaust valves sets. Maybe for a high quality 32 valve brand.
($100) - retainers - a little bit high... not so much for a 32 valve brand, again.
($250) - valve springs - Rediculious.
($250) - cam gears - off the wall.
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